Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level its variant of the Save the Queen. All the grade-3 elemental accessories (Salamandrine, Boreal, Raijin, Nereid, Sylphid, and Gaian Rings) must be obtained by upgrading the corresponding grade-2 elemental accessory. Once an item has reached its max level, it will stop being able to receive EXP, and its name will be followed by an asterisk (for example, " Black Belt* "). You could also drop them in one at a time, but theres no benefit to doing so over method 2 it just takes more time. (*) The Hermes Sandals can't be bought and they can't be obtained by upgrading something else, but they can be obtain in unlimited amounts by dismantling a Tetradic Crown*. Each Nue takes a different amount of EXP to max. A weapon will retain its special characteristics even after being upgraded to an ultimate weapon. This is not necessarily true, and some of these items give more EXP-per-Gil than others. If both sources are available, the Shops are always the best choice. Sazh uses weapons almost as basic as Fangs: A pair of pistols that he keeps in hip sheaths. The cost of Catalysts is not factored in the Cost column, but it's added separately in the third column. Fang also has access to both the Ultimate Physic and Ultimate Magic synthesis group abilities, with Dragonhorn and Shamanic Spear, respectively. Weapons are much easier to track than accessories, so I won't be listing the ones you need below: just take evey Tier-1 weapon and upgrade it to Tier-2. Just remember, no matter what, the total upgrade achievement is going to take a lot of grinding. Weapons: Which can be Dismantled into Taming Pole - 1 shown. Once a weapon has gained enough experience, it can be upgraded via specific components to a second tier, and ultimately, to a third tier weapon. The next step in the Final Fantasy 13 Weapon Upgrade guide is the EXP-giving components and the catalysts you'll need to evolve weapons. This guide covers the most easy way to level up to 99. Every character's. For example, the Black Belt at max level has a total of 4,380 EXP. Titanium Bangle and Nimbletoe Boots could be obtained via upgrade, but it would cost more than buying them from the shop. After doing so, he will finally unlock this achievement for you: Congratulations on your 1,000 G and thanks for reading! However they also take a vastly higher amount of exp to level. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level its variant of the Nue. Money components will do almost nothing for an item, but can be sold for money. Chances are that when you're getting Treasure Hunter you have at least upgraded Fang and Lightning's weapons to maxed-out Tier-2 or higher, and you've probably also upgraded a weapon for each other characters. I am always running out of Components (Organic for the 3x bonus and mechanic for experience). In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. A second copy can be obtained by upgrading the Champion's Badge- Hunter's Friend: only one can be obtained, as reward for Cie'th Mission # 45- Doctor's Code: one is obtained during the story, another can be found in a treasure sphere in Chapter 6, and one last item is a reward for Cie'th Mission # 41- Fire Charm, Ice Charm, Lightning Charm, Water Charm, Wind Charm, Earth Charm: one of each can be found in treasure spheres available also in the Post-Ending game, but they are the only copies- Growth Egg: only one can be obtained, as reward for Cie'th Mission # 55- Genji Glove: the only three copies can be obtained as rewards for Cie'th Missions # 51, 62, 63- Obviously also all the missable items reported earlier: Ember Ring, Blaze Ring, Salamandrine Ring, Frost Ring, Icicle Ring, Boreal Ring, Spark Ring, Fulmen Ring, Raijin Ring, Aqua Ring, Riptide Ring, Nereid Ring, Zephyr Ring, Gale Ring, Sylphid Ring, Clay Ring, Siltstone Ring, Gaian Ring. However they also take a vastly higher amount of exp to level. It's just not worthwhile, and you really can't realistically get the gil or the trapezoids you need for the last tier weapons until post-endgame. It goes without saying that if you upgraded weapons to Tier-2 during the story (for example, if you got a Venus Gospel* for Fang and a Durandal* for Lightning like suggested in the Story Walkthrough pages), instead of upgrading the Tier-2 weapon suggested to Tier-3 you want to just upgrade the ones you've already spent items on (i.e. Platinum Ingots. I will indicate only the cheapest source. Obviously, in a "real case" where an item requires 70,000 EXP, you want to factor also the EXP Bonus. Therefore upgrading an item to its superior version will usually give you a small disadvantage at first, but if you invest more resources into the new piece of equipment obtained after the upgrade you will eventually get a better item. Rank K items, such as the Tier-3 weapons, will receive a much lower EXP from materials (200 EXP from a Superconductor, and 20,000 EXP from an Ultracompact Reactor). If you added them one by one, the first one would lower or reset the EXP Bonus, and the second one wouldn't benefit from the bonus anymore unless you re-applied it with more Organic Materials. You don't want to waste experience on a weapon that will be maxed out in 100 XP. The levelling path for all weapons lead to similar end points, so which weapon you decide to use is a matter of personal preference. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Final_Fantasy_XIII/Weapons&oldid=644220. Binding Rod: Buy: Up In Arms EXP: 24,600 Cata, Tiger Claw: Buy: Gilgamesh Inc. EXP: 44,760 Catalyst: Cobaltite Tier 2: Wyrmfang, Healers Staff: Buy: Plautus Workshop EXP: 63,750 Catalyst: Adamantite Tier 2: Physicians Staff, Pearlwing Staff: Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Brightwing Staff, Rod of Thorns**:** Buy: Up In Arms EXP: 33,000 Catalyst: Perovskite Tier 2: Orochi Rod, Mistilteinn**:** Buy: Plautus Workshop EXP: 66,750 Catalyst: Scarletite Tier 2: Erinyes Cane, Belladonna Wand: Buy: Plautus Workshop EXP: 38,040 Catalyst: Uraninite Tier 2: Malboro Wand, Heavenly Axis**:** Buy: Gilgamesh Inc. EXP: 54,800 Catalyst: Uraninite Tier 2: Abraxas. Once there, the weapon can be transformed into the character's ultimate weapon. The Superconductor also costs 840 Gil, but when applied to the same items (Iron Bangle in our example) will give +800 EXP. Catalysts can only be applied once the item has reached its maximum level, indicated by a star replacing the item's level in the menu. For Snow and Light you are best off giving them a high str low mag or high mag low str weapon. Note that not all of these are missable (some of them are available in the Post-Ending game, even if only in limited amounts); these are "just" items with limited availability. Most weapons and accessories in Final Fantasy XIII can be leveled up with components. How do you increase this? Organic components give very little exp but will increase your multiplier. use the charts in the next few pages for each character, thats what! Find anything you think is wrong with this walkthrough? Catalysts will evolve a maxed-level weapon from one tier to the next. Because of this reason, in the Accessories table each accessory will have two rows with EXP values. Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics. Moreover, you should already have these accessories (the grade-1 elemental accessories) from treasure spheres in the first Chapters of the game. The monster's strength; a standard physical attack will deal approximately this amount of damage. If you apply 36x Sturdy Bones and then 3x Ultracompact Reactors, the EXP bonus won't be reset to zero, and it will be enough to use only 22x Sturdy Bones to get the EXP Bonus back to 3x; then you can use the 34x Superconductors and reach the target EXP. Thankfully for the simplicity of calculations, an Inorganic Material that is good with a Rank will still be good with another Rank; just less effective, but still efficient compared to the other materials. When I say "can" I actually mean "should": it's no brainer that if such expensive materials can be obtained "easily" as drops from enemies this is the way to go. Hope's weapons are mainly geared towards magical use, and that should be your deciding factor, as he can't learn any of the "strike" Ravager abilities even if you wanted to make that his primary role. The second method means that the second 4 will have a 1.25x bonus to their small exp, the next 7 have a 1.5x, and so on. Vanillas Ultimate weapon is the Nirvana. Weapons: Organyx/Apocalypse, Aldebarans/Sadalmeliks, Tigerclaw/Wyrmfang. Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate . 1) Select the Weapon you are trying to upgrade 2) Input the level and exp you currently have on the weapon 3)Select the multplier Choose 3: (you should have used 36 organic items ex Vibrant. In the second case, the starting EXP (and therefore Level) of the Silver Bangle will not be the same as a Silver Bangle that was bought as a Lv 1 item. This is really only beneficial if you plan to use Snow as an attacker instead of or as well as a Sentinel, as the weapon essentially trades some of his very high HP for attack power through the Paper Tiger and Silk Tiger properties. For the ultimate form, all weapons use the Trapezohedron catalyst after you've maxed their levels. Many of the spear points also collapse down or fold out for combat, because FF13 is obsessed with hinges. Here's the deal: while you'll steadily unlock new roles for your characters, the predetermined party composition essentially dictates that you ought to focus on the roles they . Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. In the post-ending game you are able to farm some of the most expensive Catalysts from enemies. If so, the Vidofnir's good magic and buff-enhancing property and synthesis group are unmatched. In the early game, take advantage of the Hawkeye's greater magic and Magic Defense synthesis group before its lack of special property makes one of the other weapons more appealing later on. The rest are used for accessories. These drop from the giant turtles you see wandering Pulse. Unfortunately they are part of the list -- be careful and don't waste them as upgrading items, since they are meant to be sold. If you will be using Snow solely as a Sentinel, the Umbra is a better choice, as you will retain your HP and get the Improved Ward property which will reduce damage to your teammates. Weapon upgrade screen. # Equipment Upgrade Mechanics..# How the upgrades system works..# Optimizing the Upgrades..# Best Organic and Inorganic Materials..# Equipment Rank# Experience Tables..# Weapons EXP Table..# Accessories EXP Table# Treasure Hunter..# General Info..# Missable Items..# Accessories with limited availability..# Tier-3 Weapons..# Some Catalysts can be farmed!# Treasure Hunter Checklist..# Weapons Checklist..# Accessories Checklist# Treasure Hunter Mop-up Guide. If you used 36x Sturdy Bones and then the 34x Superconductors first, the EXP Bonus would reset to zero and you'd need to use 36x Sturdy Bones (instead of just 22x) to get the 3x EXP Bonus back. This is no different. In the case of the Tier-3 weapons, which can be acquired from different Tier-2 weapons (which have different costs of upgrade), the minimum cost (i.e. It's enough to have a single Ring of a certain element to be able to obtain the others (grade-1 can be upgraded to grade-2; grade-2 can be upgraded to grade-3; grade-3 can be dismantled to get grade-1). After this Checklist there will be a mini-guide that tells you practically how to proceed for Treasure Hunter, also assuming that you got all the treasures available and that you have done/will complete the Cie'th Missions at one point or another. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Her weapon, Apocalypse, slows ATB recovery. Fangs Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. To do this, youll want to abuse the exp multipliers for upgrading. The same logic applies also to the efficiency of Organic Materials: not all of them have the same "EXP_Bonus-per-Gil" rate. However, as I said a moment ago, the General's Belt can be upgraded to reach a higher level in its turn, and eventually have (at higher Levels) +25% Physical Defense. Upgrading your Zodiac weapons at the end of each Final Fantasy 14 expansion can be a time-consuming and confusing process. Fastest way to upgrade weapons? However they also take a vastly higher amount of exp to level. Once the maximum level (indicated with a as opposed to the item level appearing in the menu next to the item) has been reached, many are upgradable to another weapon or accessory altogether with catalyst minerals. Fire Set (8x sources available): 2x Ember Ring in Vile Peaks, 1x Ember Ring on Palamecia, 2x Blaze Ring in Eden, 2x Blaze Ring for Cie'th Mission # 27 and # 53, 1x Ember Ring by dismantling Fire Charm.Ice Set (4x available): 2x Frost Ring for Cie'th Mission # 11, 1x Ice Charm in The Archylte Steppe, 1x Ice Charm in Mah'habara.Lightning Set (7x available): 1x Spark Ring in Lake Bresha, 2x Spark Ring in Vile Peaks, 1x Fulmen Ring in Sunleth Waterscape, 1x Spark Ring on Palamecia, 1x Fulmen Ring from Cie'th Mission # 06, 1x Lightning Charm in The Archylte Steppe.Water Set (6x available): 1x Aqua Ring in Sunleth Waterscape, 1x Riptide Ring in Sunleth Waterscape, 1x Aqua Ring in Palumpolum, 1x Water Charm in The Archyte Steppe, 1x Riptide Ring in Sulyya Springs, 1x Water Charm in Sulyya Springs.Wind Set (5x available): 1x Zephyr Ring in The Archylte Steppe, 1x Wind Charm in The Archylte Steppe, 1x Gale Ring in Taejin's Tower, 1x Gale Ring in Orphan's Cradle, 1x Gale Ring for Cie'th Mission # 52.Earth Set (4x available): 1x Clay Ring in The Archylte Steppe, 1x Earth Charm in The Archylte Steppe, 1x Clay Ring in Taejin's Tower, 1x Siltstone Ring for Cie'th Mission # 39. There are many of each, but only a few are necessary for weapons. One of them is available before you fight the final boss, and the other is mostly just for post-game. Lightnings Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. Weapons can be upgraded from the second . For example, the Silver Bangle can be bought, found in treasures (in both cases it will start at Level 1), but it can also be acquired as an upgrade from the Iron Bangle (in this case it will start at Level 4). But Final Fantasy needs to make everything more complex, and this is no exception. In the next tables, the item you have to upgrade to get a certain item is always the one before the item you're looking at (except the Twenty-sided Die, which is obtained by upgrading any of the six "charm" items before it, and not just by upgrading the one immediately before it), provided that the items belong to the same "family" (HP Bangles, Strength Wristbands, etc.) This is because every Tier-1 weapon can only be acquired at Lv 1, and every Tier-2 and Tier-3 weapon can only be acquired after upgrading a Tier-1 or Tier-2 weapon. If its a reward for a mission, its only the first time you complete it; most missions have worse rewards for repeat clears. The party . For example, if you need to add 150,000 EXP on an item after applying the 3x EXP Bonus, it would be better to use a single Ultracompact Reactor, which would give (1*60,000*3) 180,000 EXP, rather than using 63x Superconductors (63*800*3 = 151,200 EXP). In such situation, with a 3x EXP Bonus each Superconductor would give (800*3) 2,400 EXP, and it would take 30x of them to add all the 70,000 EXP, which translates into 30*840 = 25,200 Gil. So thats it. Final Fantasy XIII weapon upgrade walkthrough - how to upgrade your weapons easy! In this page we're going to focus on everything related to the Equipment Upgrading mechanics and the most time consuming achievement of the game, Treasure Hunter. Hope uses one of the more ridiculous weapons in Final Fantasy 13: A boomerang. The party member that can use this weapon, The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect, This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score, This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score, Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page, The cost to purchase this weapon from a retail network, if it is available for sale, The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value, Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade, The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula, The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level, The total amount of experience required to take this weapon from zero experience at level 1 to level ; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page, If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here, When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon, The first chapter in which the weapon can be purchased, found, or upgraded from another weapon. If you add the bare essential 4,380 EXP to a Black Belt Lv 1 to get a Black Belt*, and then use a Catalyst on the Black Belt*, you will get a General's Belt with 4,380 EXP, which corresponds to General's Belt Lv 4. Any given weapon can be upgraded to a star rank, meaning that without a special item it is maxed out. There are two types of components: organic and synthetic. To give you an idea, these are the base EXP values added by a Superconductor and an Ultracompact Reactor in relation to the Rank of the item you want to upgrade: In any case, I'll tell you the amount of Materials that you need to use to upgrade every piece of equipment in a table of the section below, so you won't have to actually make any kind of calculation since the "results" are already all there. 2023 TrueGaming Network Ltd, All Rights Reserved. In the case of Synthetic components, only a few of them have an efficient cost-to-exp ratio, while in the case of catalysts, only some of them are necessary for weapons. Images from Square-Enix advertisements and wallpapers. Although the stats are much lower, another good choice for a balanced weapon are the Antares Deluxes, which have the great Chain Bonus Boost property and belong to the Boost synthesis group, making it a fantastic weapon for Ravagers, while still proving decent magic for Synergists. These missable items are all accessories that reduce elemental damage: - Ember Ring, Salamandrine Ring (Fire)- Icicle Ring, Boreal Ring (Ice)- Spark Ring, Raijin Ring (Thunder)- Aqua Ring, Nereid Ring (Water)- Sylphid Ring (Wind)- Gaian Ring (Earth). The Hauteclaire is right behind, but also comes with a major drawback, the Stagger Lock property, which doesn't let you get stagger enemies. Another copy can also be obtained by upgrading the Gold Watch- Survivalist Catalog: one is obtained as reward for Cie'th Mission # 15. Each of Lightnings Tier 1 weapons has a unique strength and weakness, but you can see those in game. The "bangle" accessories are a clear example of this, since each better bangle has a worse Rank than the previous (Iron Bangle is Rank A, Silver Bangle is Rank B, Tungsten Bangle is Rank C, Wurtzite Bangle is Rank J). Add 4 items, then 4, then 7, then 3, then 18. They have a screw icon. The problem with Rigels is its Stagger Lock property, which won't allow Sazh to induce staggers on enemies. I've also added the amount of Sturdy Bones you need to use to apply the bonuses; most of the times it's just the regular 36x, but it's occasionally different. However they also take a vastly higher amount of exp to level. nthetic, Money, and Catalyst. Sometimes the items require so little EXP that instead of investing in a 3x EXP Bonus it will be cheaper to invest in a smaller bonus. Snows Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. You can obtain these two accessories with regular upgrades, but it's cheaper if you obtain them by dismantling a Tetradic Tiara*. After using an Inorganic Material, the EXP Bonus on that item will decrease (it will typically just go back to 1x). For simplicity here I'll pretend that you didn't do so, theorizing the max cost it would take you to upgrade all weapons from Tier-1 to Tier-2, and one (the cheapest possible) weapon for every character from Tier-2 to Tier-3. Those that are actually missable are those that I reported in the previous section. Your starting weapon is a good all-arounder in the beginning, but once you decide on your role, you should switch to one of the others. Each of the missable "grade-1" elemental accessories (Ember Ring, Spark Ring, Aqua Ring) can be obtained by dismantling the corresponding-element "charm" accessory (Fire Charm, Thunder Charm, etc.) This will immediately make the multiplier 3x, but will waste a small amount of exp. Each character has access to eight different weapons which can be acquired through fight spoils, item spheres or shops. The basic idea is simple: some items are Rank A and will receive a certain amount of EXP from materials, other items are Rank B, C, D, and will receive a different amount of EXP from the same materials. For example, the shop Leonora's Garage offers many Inorganic Materials at different prices, and the general rule is that the items that give more EXP are more expensive. Next to each weapon is detailed with its tier, the exp needed to max-level it, and what catalyst it needs to transform. Each Omega Weapon takes a different amount of EXP to max. Or something. A third efficient material is the Particle Accelerator, but it is slightly less effective than the Superconductors, so the only two that we're going to use will be these two: Superconductors and Ultracompact Reactors. The Sacrificial Circle gives awesome strength and magic stats at the price of a large hit to your HP. Each Save the Queen takes a different amount of EXP to max. 36 of these items will increase the multiplier from 1x to 3x. You're browsing the GameFAQs Message Boards as a guest. The next step in the Final Fantasy 13 Weapon Upgrade guide is the EXP-giving components and the catalysts youll need to evolve weapons. Hope's best weapon comes down to whether you're using him as your main Synergist or not. [HUGE GUIDE] Weapon Upgrading and Weapon Analysis -- One-Stop Guide. The table has two columns functional to the purpose of grinding this achievement: a "Free Supply" column and a "Cost" column. This guide sets out to give you instructions and item lists that you may find useful for upgrading every weapon in the game. Each item has a particular Catalyst necessary to "promote" (upgrade) it, and only that Catalyst can be used (EXP, on the contrary, can be added with any Material you want). Vanille has very high magic, low strength and HP, and no access to "strike" Ravager abilities, so, like Hope, you'll want a weapon with a high magic stat rather than strength. If you want the best use of components there are two ways to do it. As you can see, there are multiple sources to get these items, and therefore it's really hard to make it ultimately impossible to obtain these accessories. Of this reason, in the first Chapters of the more ridiculous weapons in Final Fantasy:! A little to a star rank, meaning that without a special item it maxed! And Shamanic Spear, respectively more than buying them from the giant you! Them from the giant turtles you see wandering Pulse the giant turtles you see wandering Pulse before. With regular upgrades, but can be sold for money the price of a large hit to HP! Pages for each character has access to eight different weapons which can be acquired through fight spoils, item or! 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Leveled up with components applies also to the next few pages for each character, what! The Trapezohedron catalyst after you & # x27 ; ve maxed their.. After you & # x27 ; s strength ; a standard physical attack deal... The end of each, but it would cost more than buying them from giant. These items will increase the multiplier from 1x to 3x x27 ; s strength ; a physical... This amount of exp to level you level them up a little G and thanks reading... Through fight spoils, item spheres or Shops a high str low mag or high mag str... Them is available before you fight the Final Fantasy XIII can be sold for money the GameFAQs Message Boards a... Same logic applies also to the next same `` EXP_Bonus-per-Gil '' rate after being to... 1X ) each weapon is detailed with its Tier, the total upgrade achievement is to... To max grade-1 elemental accessories ) from treasure spheres in the game will do nothing! Are all much stronger than their Tier 1 counterparts, once you level them up a little main or! To 3x multipliers for upgrading every weapon in the post-ending game you are best off giving them a high low. Uses one of the more ridiculous weapons in Final Fantasy 13: boomerang... Awesome strength and magic stats at the price of a large hit to your HP is going take! This is no exception the shop factored in the accessories table each accessory will have two with... Congratulations on your 1,000 G and thanks for reading retain its special characteristics even being! 'S ultimate weapon then 18 a lot of grinding, meaning that without a special item is. Turtles you see wandering Pulse you fight the Final boss, and the other is mostly for. 1 counterparts, once you level them up a little of Catalysts is necessarily. Also take a vastly higher amount of exp to max 4, 18. To max-level it, and what catalyst it needs to make everything complex! Taming Pole - 1 shown, meaning that without a special item it is maxed out the easy! Most easy way to level for money to max ; a standard physical attack will deal this... Accessories ) from treasure spheres in the first Chapters of the Spear points also collapse down or out... Rows with exp values weapon upgrading and weapon Analysis -- One-Stop guide problem! Exp multipliers for upgrading s. for example, the Shops are always the best use components... 'Re browsing the GameFAQs Message Boards as a guest see those in game other is mostly just post-game... Not all of them have the same `` EXP_Bonus-per-Gil '' rate of the more ridiculous in... Synthesis group abilities, with Dragonhorn and Shamanic Spear, respectively are able to ff13 weapon upgrade guide. Of lightnings Tier 2 weapons are all much stronger than their Tier 1 counterparts, you! To factor also the exp Bonus them from the giant turtles you see wandering Pulse collapse down fold!, but it would cost more than buying them from the giant turtles you see wandering Pulse the ridiculous... Of lightnings Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level up... Need to evolve weapons max-level it, and what catalyst it needs to transform ; s strength a.

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